Unity Software, a San Francisco-based video game software developer, has announced its third round of job cuts, resulting in the termination of nearly 600 employees, accounting for 8 percent of its workforce. This decision comes amidst microeconomic uncertainty and a funding winter, which has resulted in many companies reducing their workforce to cut costs and improve their financial standing. Unity Software aims to position itself for long-term profitable growth by streamlining its operations and optimising its resources.
Unity Software plans to incur approximately $26 million in restructuring charges, mainly attributed to severance payments, employee transition, and benefits, which will be primarily incurred in the second quarter of 2023. The company filed a report with the US securities and exchange commission (SEC), stating that it will incur these expenses as cash expenditures, which will impact its financial statements.
Unity Software became a significant player in the video game industry, allowing developers to create 3D titles for various platforms without coding for each one.
Founded in 2004, Unity Software has been on a mission to “democratise” game development by providing tools for developers to create 2D and 3D interactive content across multiple platforms. The Unity game engine, one of its most popular offerings, has been widely used to create video games and other applications.
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