Bungie has announced a major round of layoffs as Destiny 2 reaches the end of its service life. While exact figures haven’t been shared, reports suggest the cuts could affect 40–55% of the studio’s workforce—potentially several hundred employees. This follows earlier layoffs in 2023 and 2024, marking a difficult period for the developer despite Sony’s $3.6 billion acquisition in 2022.
Destiny 2 is an online multiplayer first person shooter game developed by Bungie. It combines fast paced combat with role playing elements, where players team up to complete missions, explore worlds, and battle enemies in a shared online universe. It became one of the most popular live service games, known for its regular content updates, large player community, and mix of cooperative and competitive gameplay.
The reasons are clear: Destiny 2 has underperformed in recent years, and Bungie admitted the game fell short of expectations. With its final content update released in June, the studio has no major projects fully greenlit apart from Marathon, which itself has struggled to gain traction in the crowded live service market. Bungie’s leadership explained that the company could not sustain its previous size while future projects remain in “early incubation.”
Sony reportedly described the decision as “painful but necessary,” noting that multiple alternatives were considered before concluding that workforce reduction was the only way to align Bungie with long term goals. The restructuring reflects broader industry pressures, where live service games demand heavy investment but face intense competition and unpredictable player engagement.
On compensation, Bungie and Sony have pledged transition assistance and severance packages, estimating about $32 million in related costs. The cuts are expected to deliver annual savings of around $158 million. Sony also said it would try to place affected employees in other roles across its global studio network.
For Bungie’s staff, the layoffs represent both financial uncertainty and the end of an era defined by Destiny. For Sony, the move underscores the risks of betting heavily on live service models. The future now hinges on whether Marathon and other incubating projects can deliver the growth that Destiny no longer provides.


1 Comment
With such a significant workforce reduction, what do you think this means for the future development and long-term support of Destiny 2? Will Bungie be able to maintain the same level of quality with a much smaller team?